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Amorphium Pro has come a long way from its Kai Krause-inspired origins. Electric Image has stripped out a large amount of the old interface and replaced it with a set of tools that are more standard, though they remain somewhat idiosyncratic. What this means is that the work-flow and some of the iconography remain similar, but the program has had a thorough facelift. Nonetheless, Amorphium Pro remains the same tool at its core: It's a unique organic modeler that is suitable for a mode of work that's like sculpting. Some powerful new features have also been added to make the tool a more professional 3D application. Amorphium Pro is targeted at 2D artists who want to enter into the realm of 3D, and as such it has been designed to be as intuitive as possible. To that end, the entire program takes up the entire workspace (presumably to avoid distractions), and is extremely modal. Only one type of task can be performed at a time, and each type of task has its own module that you must enter to perform an action. These moduleswhich include areas for masking, painting, applying effects, modifying polygons, and other tasksrun across the head of the interface. The layout and design of the interface is non-standard (see Figure 1). With the exception of the Projects tab, there are no pulldown menus at the head of the screen. Instead, the headings take you into each individual module. Initially this can be confusing, particularly because the standard File and Edit menus don't exist. In fact, the common copying commands (the Mac Command+C and Windows Control+C) don't actually copy anythinginstead they close your current project. For an application that's supposed to be intuitive, Amorphium's divergence from standard OS operating commands and interface traditions isn't helpful. The modulesProject, Tasks, Mask, Tools, FX, HeightShop, Morph, Paint, Mapper, Material, BioSpheres, Wax, and Composercontain tools that appear on the left side of the screen. Some of these tools include multiple options, whose tabs can be removed and placed anywhere on the screen. The program now also provides quad views and supports OpenGL, which updates the canvas more speedily than the proprietary SoftDraw engine provided by the application.
New
Features A new feature called Wax, represented by its own module, has been introduced. This tool Adds, Smoothes, or Subtracts polygons in a manner similar to molding wax. It's great for adding noses and other appendages to character models. But Wax doesn't have a symmetry option, an oversight that makes it more difficult than it should be to create things like ears. However, the Potter's Wheel feature, which spins the model as if it were on a wheel, is an impressive concept that makes it easy to preview a model quickly from all angles within a variety of the modules. A key feature of Amorphium Pro is its ability to import and export to a wide variety of the most common 3D file formats, including FACT, LWO, 3DS, OBJ, and DXF. The program's EPS support lets users import and extrude Illustrator files. The program integrates well with other 3D applications, which is great because it's really more of an addition to a 3D toolkit than a core element of one. Perhaps the most dramatic addition is support for the SWF Flash file format. It's possible to export an animation (or still, for that matter) as a native Flash file and then import the file into Macromedia Flash for further development. The rendering options cover a variety of styles, including drawing outlines, wireframes, and shading objects (with either gradients or a flat-cartoon style). Specular highlights can also be added to the final Flash file, and Amorphium also includes the ability to output soft shadows to the vector formats. The addition of Boolean tools gives you the ability to create objects with hard edgessomething the original program had considerable trouble doing. Amorphium Pro's masking tools for painting on objects remain a solid feature, and texture capabilities now include the ability to apply a number of procedural textures, as well as JPG or PCT texture maps (see Figure 2).
One standout component of the application is that you can set up Morph targets between objects with different numbers of verticesa feature that even some of the higher-end packages have had trouble developing. Amorphium now supports multiple light sources and a decimation function that acts as a polygon reduction tool. When this reduction scheme is used in combination with masks, it can reduce the number of polygons on a specific portion of a model. To cap off all of these new features, Radiosity rendering has been added. Although it's processor intensive, it generates high-quality results. Unfortunately, though, there are some serious omissions. First, the program doesn't have grouping capa-bilities. Although it's possible to parent objects and move them as a set, you can't apply a single texture to multiple objects in one step. Second, the lack of copy and paste features is perhaps even more serious. It's not possible to paste a texture from one object onto another, for example. Conclusion Similarly, Amorphium Pro's ability to extrude EPS files, animate them, and render out QuickTime files or image sequences makes it a useful addition to a video editing toolkit, while its organic tools are also great for adding realistic imperfections to objects. So while the program may not be the best application for a newcomer to the 3D world, it's a handy addition to an experienced designer's armory. Chris Manners is the director of design at LimeVoodoo Productions, a San Francisco–based digital design firm. |